KO_OP is an artist run and owned studio. Founded in 2012, we've been experimenting with games and interactive art ever since. In 2014 we established the KOLAB fund, a small stipend for outside artists to make games with our help.
Samuel Boucher is a KO_OP art director and designer. Sam acts as design and art lead on GNOG.Follow @monsieureureka
Saleem Dabbous is the co-founder and studio director. He manages the operations and acts as producer on most KO_OP projects.Follow @seemo
Ramsey Kharroubi is KO_OP's in-house musician and sound designer. He's currently composing the soundscapes of GNOG.Follow @marskyera
G.P. Lackey is a KO_OP art director and designer known for both his pixel art and low-poly 3D work, alongside his art generators.Follow @mousefountain
Nick Rudzicz is a KO_OP programmer and designer. He keeps the GNOG heads happy and well-oiled.Follow @newton64
Bronson Zgeb is the co-founder of KO_OP and programmer. He's most famously known for creating the Scrullz series.Follow @bzgeb
WORK FOR HIRE
KO_OP takes on contract work from time to time. For business inquiries contact us.
Cancer of Time — KO_OP was in charge of art direction and programming. Game design was done in collaboration with the team from the National Film Board and FranceTV.
RigBMX 2 Crash Curse — made for Cartoon Network as a follow up to the popular RigBMX. KO_OP was in charge of all aspects of the game from design to cross-browser HTML5 development.
Biocube — is a meditative experience produced by the National Film Board. KO_OP was tasked with designing and developing a VR prototype that invovled hand gesture tracking with the Leap Motion.
Museum of Symmetry — A prototype for Paloma Dawkins's new game, produced by the National Film Board. KO_OP was tasked with creating an early vertical slice of one of the game's biomes.
RigBMX — a popular web game developed for Cartoon Network. KO_OP was in charge of all aspects of the game from design to cross-browser HTML5 development.
Dad by the Sword — Currently in development, KO_OP has developed the game's art direction and programming.