KO_OP is an artist run and owned studio. Founded in 2012, we've been experimenting with games and interactive art ever since. In 2014 we established the KOLAB fund, a small stipend for outside artists to make games with our help.


Samuel Boucher - Artist & Designer

is a KO_OP art director and designer. Sam acts as design and art lead on GNOG.

Omar Dabbous - Audio Director

KO_OP sound director. He makes spine tingly sound effects and soundscapes.

Saleem Dabbous - Studio Director

is the co-founder and studio director. He manages the operations and acts as producer on KO_OP projects.

G.P. Lackey - Artist & Designer

is a KO_OP art director and designer known for both his pixel art and low-poly 3D work, alongside his art generators.

Nick Rudzicz - Programmer

is a KO_OP programmer and designer. He keeps the GNOG heads happy and well-oiled.

Lucie Viatge - Art Director and Designer

is a KO_OP art director and designer. She is a multi-disciplinary artist witch, also known as part of the Klondike Collective.

Kate Gray - Narrative Designer

is the KO_OP narrative director. Originally from the UK, she moved to Montreal in 2017 to focus on game narrative, and does journalism on the side for Kotaku, CBC and others.

Hope Erin Phillips - Programmer

is a KO_OP programmer & flow chart enthusiast with a background in interactive & new media art.

Kyle McKernan - Artist and Designer

Kyle is an artist, designer and animator with a background in graphic design and typography.

Kolab Alumni

Paloma Dawkins

is the Beyonce of videogames. She is responsible for Gardenarium.

Pol Clarissou

makes things with computers, and thinks a lot about how we interact with them.

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