KO_OP is an artist run and owned studio. Founded in 2012, we've been experimenting with games and interactive art ever since. In 2014 we established the KOLAB fund, a small stipend for outside artists to make games with our help.
TEAM
Samuel Boucher is a KO_OP art director and designer. Sam acts as design and art lead on GNOG.
Follow @monsieureurekaOmar Dabbous is the KO_OP sound director. He makes spine tingly sound effects and soundscapes.
Follow @dabuslabSaleem Dabbous is the co-founder and studio director. He manages the operations and acts as producer on KO_OP projects.
Follow @seemoRamsey Kharroubi is KO_OP's in-house musician and sound designer. He's currently composing the soundscapes of GNOG.
Follow @marskyeraG.P. Lackey is a KO_OP art director and designer known for both his pixel art and low-poly 3D work, alongside his art generators.
Follow @mousefountainNick Rudzicz is a KO_OP programmer and designer. He keeps the GNOG heads happy and well-oiled.
Follow @nickfourtimesLucie Viatge is a KO_OP art director and designer. She is a multi-disciplinary artist witch, also known as part of the Klondike Collective.
Follow @lucieviatgeBronson Zgeb is the co-founder of KO_OP and programmer. He's most famously known for creating the Scrullz series.
Follow @bzgebKOLAB MEMBERS
Paloma Dawkins is the Beyonce of videogames. She is responsible for Gardenarium.
Follow @palomadawkinsPol Clarissou makes things with computers, and thinks a lot about how we interact with them.
Follow @PolClarissouWORK FOR HIRE
KO_OP takes on contract work from time to time. For business inquiries contact us.